Saturday, April 6, 2013

Game Bug. Making Less Variables - Java | Dream.In.Code


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    1 Replies - 36 Views - Last Post: Yesterday, 08:28 PM Rate Topic: -----

    #1 game06 ?Icon User is offline

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    Posted Yesterday, 08:06 PM

    i have two classes, enemy class and level class.

    in level class i am changing the counter value.

    note i set up my if statment so it will only goes in onces and never again. so if u reach lvl 2 than it will go in lvl2 if statment onces reset counter to 10. than wait when player reach lvl 3.

    
if(...)  //if lvl 1 {    //change counter = 20 } if(...) //if lvl 2 {   //change counter = 10 } if(...) //if lvl 3 {    //change counter = 5 }

    enemy.class
    this method just makes enemy to shoot bullet. and counter is the time between every shoot. so enemy shoot a bullet than wait 20 int. when reach 0 than shoot again.

    
 loop/method counter--; 	if(counter <= 0 &&!shooting) 	{ 		//create bullet object / add in arraylist 			 		shooting = true; 		counter = 20;       //reset 	} 	if(counter != 0) 	{ 		shooting= false; }

    the problem is that i am hard coding value of counter=20 in emeny class.but i value of counter change depends on wha level player is on.

    i was thinking of making counter1, counter2, counter3, in level class. and in enemy class i can use getter method to get the value and do i test.

    the problem with this is i end up making variable for every lvls. is there way so i only use one counter. and dont rewrite code.


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    Replies To: game bug. making less variables

    #2 macosxnerd101 ?Icon User is offline

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    Re: game bug. making less variables

    Posted Yesterday, 08:28 PM

    Based on the if statements you have provided, it seems that counter = 20 - ((level - 1) * 5).


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    Source: http://www.dreamincode.net/forums/topic/317772-game-bug-making-less-variables/

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